Great game, though I want the companions adventuring abilities we put our points into to actually matters in some dice roll decisions situation in the game.
For example if you only put your adventuring points into roguery and persuade but the option you have, requires you to have high flirt then you can switch from your character to your companions to make that decision even if your companions don't have the stat it requires you still can let the companions do the choice so you don't have to get full consequences of the decisions (make the companions lose affection of you if they lose the dice roll) BUT you're only able to switch to your companions if the encounter is not chaotic situation like getting ambushed or situation that put only your character in danger.