Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Amazing tool!

Two issues at the moment:

  1. Is there a way to merge two 'imageCollection' layers? Say, I copy image1 from map1 to map2. Since map2 already contains a 'imageCollection' I ended up with two 'imageCollections', and makes my game crash. Also, is there a way to rename these 'imageCollection' to anything else?
  2. For some reason, deleting more than 3, 4 images makes Tiled crash. This didn't happen on old versions.

Thanks so much for Tiled!

(+1)

To prevent map2 from gaining another "imageCollection" tileset, it would need to contain exactly the same images as the one in map1. A better way to deal with this situation is to store the image collection tileset in its own file (a .tsx file, generally) and add that collection to both maps. The name "imageCollection" is the name of the tileset that you chose when you created it. It can be changed in the Tileset Properties (menu Tileset > Tileset Properties..., available in tileset editor, which you can open with a little icon below the tileset view).

Regarding the crashing when deleting more than 3 or 4 images, please open an issue about this on GitHub and include the steps to reproduce the crash. Thanks!