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I like the idea as a frantic arcade game, similar to Super Hexagon. I think the mechanics are solid, but the cost of error, namely, locking up the controls while other objects continue accumulating, makes it really hard to bring a game back once you've been hit. With the "buttons" you have to leap across to, it wasn't always obvious when I would hit them, potentially due to a small hit box. The theme was kind of crazy, but I liked it!