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(+2)

One of the best games of the jam in terms of holistic design. The art by Noam Goldfarb and Yotam Braun is great. Noam Pearlman's design for the puzzles is very creative. The sfx by Sol Schori are probably the best I've heard in the jam so far. Really great implementation on the pitched shooting sounds, wish it were maintained throughout but building into that bass for the semi-final gun was great. And nothing broke so hats off to Rotem Feldman for the programming. 


I only have nitpicky criticisms. The biggest issue I think is just no enemies. I get that it's puzzle based but....if you're gonna make fun guns like this, you gotta shoot them at something more exciting than boxes and dirt. Sol Schori's score is very impressive playing all the music (you recorded drums?? You've got a crazy setup lol), but I don't know if the score gave me any indication of skeleton in a dungeon shooting a big gun. That is until the very end with that rad guitar to close things out. Excellent animation on that to create a very satisfying ending. 


Mazal tov to the team, I'm probably stealing some of your names for my next DnD character as a member of the Matzah Ballers.

(+1)

I can't speak on behalf of everyone, but feel free to steal my name at least haha.
Thank you, we greatly appreciate all the kind words and the feedback.