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(1 edit)

This is neat--the ideas are there, and the story is a very neat take on the setting that does well on promoting the restaurant (even if not in a particularly hip way). I'm glad the bosses don't reset their health when you die, as it would be very hard otherwise--the bosses whose difficulty comes from respawning a dozen enemies on top of you when they get hit aren't particularly fair (especially Frankie, since they surround you). The biggest problem is that with only a single sprite it's hard to tell which direction your shot will go--this might have been better if it was an actual twin-stick shooter (even if it was only the cardinal directions) so that wasn't as much of a problem.