cool idea! I like the take on the theme, and it really felt like I was the bad guy with the whole ambiance and style
as a piece of feedback, I would strongly encourage you to pay a lot of attention to visual clarity and game feel. Even more so than adding details or lore. It usually pays well to show in-game indicators or visual effects to really convey what is happening, especially in the context of a game jam where you develop your game for a short time for people to play it in an even shorter time. e.g. I had difficulties understanding how RMB was affecting the lights, and where I should be going next.
In any case, I can appreciate the effort and I do think you should keep pushing this forward past the jam to see where it gets you. I don't recall ever seeing anything like it so it could lead you somewhere interesting!