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cool idea! I like the take on the theme, and it really felt like I was the bad guy with the whole ambiance and style

as a piece of feedback, I would strongly encourage you to pay a lot of attention to visual clarity and game feel. Even more so than adding details or lore. It usually pays well to show in-game indicators or visual effects to really convey what is happening,  especially in the context of a game jam where you develop your game for a short time for people to play it in an even shorter time. e.g. I had difficulties understanding how RMB was affecting the lights, and where I should be going next.

In any case, I can appreciate the effort and I do think you should keep pushing this forward past the jam to see where it gets you. I don't recall ever seeing anything like it so it could lead you somewhere interesting!

(+1)

We had a lot of difficulties as this is our first project and a game jam :)
The flaws are obvious and the gameplay confuses a lot of people but some parts of it are really unique as you said.
As any other game there are endless possibilities of this improving and the level of detail simply could not be achieved due to technical difficulties and lack of time.
Thanks for spending your time and effort to test it and write a review :)