Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
DUCKS! AND IT'S SUPER CUTE! YAY! Playing was such a delight, getting through about 8 stages. However, early on it became apparent to me that there was a problem going on despite my successes: the game was not designed for keyboard in mind. This wasn't so say the commands weren't there for me to control by keyboard, but when I hit a stage where I couldn't make out where they were in a 3D space and they were NOT at easily made angles it made me realize there must be a camera control for controllers that isn't programmed into the game properly. I then quickly discovered that if I took my mouse, held my right mouse button down and moved it around, the character would turn, indicating a level of control that I hadn't been able to do. While it became a different reason, it still told me that the game's support of keyboard is accidental.
Normally, if a game can't support keyboard then I tell the person how I can't cover it and they need to implement the right controls for me to do so. Since you had accidental controls, I was able to play still.
Some levels felt like huge jumps in difficulty. However, this could be from a potential lack of camera control. In addition, it felt like those pillars with spikes have HUGE hit boxes. It was crazy how many times I should've made the jump but I clipped the hitbox without ever being close to touching the spikes themselves. This is for sure something to look at.
I love this a lot and want more!