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This has the makings of a puzzle game, but is sadly closer to a walking sim. There is very little deduction on the players part you just wander aimlessly till you find the key, switch, door, etc. It requires very little thought on the players part which makes it a slog. Particularly because growing small makes you slower.

That said the growing, shrinking, and light mechanics have the makings of a good puzzle game. The game just needs more mechanics for the players to interact with to build engaging puzzles.

Yes, I agree with you, the game was conceived as a puzzle, but in fact you just need to find everything to open the door, you don’t have to think too much. The idea simply did not have time to be fully implemented, but at least it was possible to show the existing mechanics. Thanks for your feedback! You need to pay attention to the disadvantages of the game so that they don’t happen later!