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Fun idea, but it got repetitive fast. A few thoughts:

  • Those text instructions went away too fast, so I couldn't read much of them.
  • Between the camera being behind the tower and all the explosions, I couldn't actually see what I was doing
  • The enemies were predictable, always approaching from basically the same side, so even though I couldn't see what I was doing, I could just spam bombs in the same place and it would usually work
  • Each round was almost identical to the last. I wish things switched up from round to round, like new patterns in how I have to time the tower building, or the enemies trying new strategies.

i know man, i actually tried to do that but ran out of time because i had too many things to do in real life, The game looks like it made in 96 hours, but actually  48 hours, i selected 96 hours because in my game page it says "made in 96 hours for gmtk gamejam 2024" but Thanks for the review :)