The second it got to the part where I found the mirror and shot myself I was sold. This game had a ton of polish for a jam game and that really made it special. Also the music was great. I think the level design had a lot of great discovery for the player. My only piece of feedback is for harder puzzles, like the one where you need to shoot the cross bow bolt in motion, maybe make an alternate route. Puzzle games that have a short difficult way and a long easier way would be a great balance. Then players who really want to get the timing to shoot a bolt in motion can, but players who can't nail the timing can still progress. Honestly that is the only piece of feedback I can think of, excellent job!
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I'm glad you enjoyed it, I really tried to make some fun moments when the player realizes they can scale certain things.
Hitting the arrow mid air has definitely been a problem puzzle for a lot of people, even though I think people often do it the harder way (hitting the arrow while big and turning it small, instead of turning a smaller one big) Ill make sure to take a look at it to see if I can make it less demanding yet still the same idea.