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this is such an interesting game, sword concepts are always interesting and having it yank you around and bounce you off the ground is so interesting, it almost feels like you could add some various terrain and it would become almost a speed run to get through areas easier when shorter, almost a forced progression system where cramped space leads to less cramped space as you move. but other ways could work spectacularly as well, or simply expand on the behavior of the sword and what happens as you go higher. amazing experience for its simplicity

(1 edit)

Thanks for the feedback! You should check out "deepest sword' if you haven't before.