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(1 edit) (+1)

Artdirection is fantastic! 

The way taking damage in the game works is interesting because with current spawnrates it's pretty much impossible to keep enemies from overwhelming you after taking 1 or 2 hits. But since you yourself become smaller it's easier for you to dodge enemies and survive. I think this kind of dynamic can work great in the game where you only have to survive for a fixed amount of time - you spent half the level clearing the battlefield then took damage and then spent another half a level running and scrambling for your life. 

Great job!