This was such a blast! I like the paradigm of not being the big guy with the gun, but instead the cloak and dagger that minimizes infrastructural damage in a crisis. Why be like a Marvel hero, force-feeding bad guys concrete and glass, when you can instead be a rocket-powered search-and-destroy speed demon?
The only thing this was missing was some method of building up speed. The only way I could get my clear was by adapting a sweep and clear approach in a circle around the playspace, when I really wanted to have the ability to go from POI to POI. Getting up into the air was always a thrill, but having a few options on how to land (slide ability, glide, sharper descent) would bring it all together. Definitely my favorite title so far!