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(+1)

Sure! This is what I mean:

The text’s pixels are much smaller than the larger pixels of the 64x64 pixel grid of the background. For the text to show at that resolution, there must be far more than 64x64 pixels.

Ah I see, good catch. Unity's pixels per unit were funky, I guess that one got missed during the clean up process, ugh. Thanks again for playing!