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A very unique idea but the execution is a little questionable. You have built a great visual atmosphere but there are too many invisible walls and I feel lost as to where I am allowed to go which breaks the immersion. The lights kill way too fast at least tone it down for the tutorial section to make it easier to understand the game. Lastly is I wish we could move the camera, the fixed perspective makes it feel clunky at times.

You're spot on with these claims. We got way too into the whole level that we simply forgot about the game mechanics in the end :))