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(+3)

Wow, I had a lot of fun with this! I gave up around level 12 or so because it was getting pretty hard, but the variety of physics puzzles and platforming challenges was really impressive so far (the level with increasingly higher bounces on the green ladder was a highlight). I really liked the idea of the different kinds of ladders, and my only complaint would be that the controls/handling felt like it could be tighter (I died several times because I expected to jump while running off an edge but didn't).

The intro cutscene was also awesome!

(+1)

Thank you very much for your feedback!

Especially for letting us know which level it was that made you give up, and what it was that specifically killed you, that's invaluable info.  I do agree though, that level is just barely too long/unforgiving enough that failing near the end made me want to give up as well.
We'll make sure to add some coyote time when we continue development and polish the platforming mechanics, hopefully that and a few other adjustments will make the gamefeel a bit better. Probably tune the levels a bit as well to make them tighter, or a checkpoint system, something to make failure less frustrating.

My sister put a lot of work into the art, she'll be happy to hear you liked it.  If you'd like, you can skip ahead with the level select to the final level, which honestly I also think is a bit too unforgiving, but it was too late to change it before uploading. There's some more nice art at the end as a reward.  :p

Thanks again for your feedback!