Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Ah right! The sentry doesn't aim towards the cursor, but rather mimics the angle Ant herself is aiming towards the cursor: this was done to allow full 360° control of the sentry's aim regardless of its position on or off screen, as well as to make it easier to use with controller aiming.

Hope this helps! If it still doesn't feel quite right don't hesitate to tell me, and I could work on an optional alternate control scheme.

While that definitely explains it I would definitely like to have the option to have it aim towards the mouse’s position as I use mouse and keyboard instead of a controller because of the precision aim I can get from placing my cursor directly on opponents and losing that really messes with my play style.

After learning the ins and outs of the character with a more traditional control scheme I might try to see if I can get more strategic utility with the 360 one.