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(4 edits) (+3)

What a banger! I love how quickly you can blaze through the level and how many options you have to do so. Absolutly loved the game!

My only suggestion would be about the timer - I wish there was an options to play individual levels for practise or at least have another time counter which doesn't include restarts so the player can figure out which path works best for each of the levels. I was able to beat the game in 194 seconds but had quite a few restarts so now it's hard to tell whether I should complete some levels differently or just try my best to replicate the solutions I've already found without dying. 

The movement system you created works so well for speedrunning! Would love to see the full version of the game some day!

P.S. I also found the bug when sometimes you dash to a blob close to you while being on a platform you fall into the platfom collider and it takes some time to fall out of it.

(+1)

Hello Dron231! Thank you for the feedback!

I agree with you that we should be able to play individual levels as they are not really linked (you do not keep your speed between levels, unlike Celeste for example). As a matter of fact, this is clearly something we have to add to the game.

About the timer mechanic you suggest, I find that it could lower the barrier of entry to the speedrunning aspect of the game. And I truly love it! However, we should keep two timers: one with the restarts and another one without the restarts. So players managing to complete all the levels without any restarts are rewarded!

PS : Thank you for the bug report! We will investigate this one.