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(+1)

I think you could work on this more if you wanted to make this project into a full game. There is potential in it, and it's a very good quality entry for a game jam.

Though if you do decide to work on it more, I'd really recommend focusing on a way for the players decisions to have more strategic impact. Right now it doesn't feel like I need to think too much about what's happening on the stage - I can place the fast bots and restore bots randomly and rerun the stage until I win.

So obviously right now there's two ways to make a strategy decision:

1) Which units you place

2) Where do you place them

1 has a significant impact to the outcome, and you can find the 'right' choice for a stage to a certain degree. 2 seems RNG, as enemy units don't have deterministic movement and I don't know in advance where they'll move.

Anyway, obviously it's a jam game and I don't take these as faults, it's still a high score. I think most of the times creators are aware of these issues anyway. Great job!

Thanks for playing and writing some feedback.

Mechanics are indeed a bit underdeveloped. I wanted the player to more strategic control, just couldn't implement it in time, so I mostly made a prototype.