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The graphics look polished and fun!

Movement feels nice, quick and responsive. Except that there's something off (I can't put my finger on it) that makes certain jumps a little imprecise and sometimes too difficult ... could just be my lack of skill.

I also second feedback already made:

  • The music becomes a bit annoying with many restarts. If you can't solve that, maybe a slightly different soundtrack could soften this issue? Or creating 3 slightly different soundtracks, playing one randomly on a restart?
  • I understand your decision not to use checkpoints - it surely makes the
    game harder and more tense. At the same time, it just made me quit after failing for the nth time halfway through. In general, I've noticed players want to be able to retry a challenge as quickly as possible, instead of redoing something that's not challenging anymore for a few minutes (every time). For me, personally, the game is hard enough as it is :p
  • On some levels, you can't look ahead far enough, which means you're basically jumping blind the first few times you enter the level. (After that, you have somewhat memorized it and can navigate.) This would be fine ... if the game had checkpoints.
  • Feedback on damage (like an animation where the player quickly displays a red color, or something) would also be really helpful.

All in all, great graphics, great controls, solid core game mechanic, and you're able to create a really fun atmosphere where you just want to retry until you succeed! 

Hi, I can't put it into words what you playing and taking time to review this game means. All of you're points are well based, the repeating soundtrack bug is a flaw in the game's design as fixing that would require to not only remake the game, but to make the game a completely different game, in retrospect this issue could have easily been avoided. As well as the fact that there's no visual feedback of taking damage, I didn't add anything of the sort because i discovered that it lowered the gameplay quality. And sometimes you have to jump after you leave the platform, yah you can actually jump in air, without needing the "can jump twice" skill. I'd say at this point that this game has bad game design, I made similar mistakes in my previous platformer game, but there it was much worse. I'm well aware that sometimes platforms are just too far and sometimes the the player just jumps too damn high. Thanks for pointing all of this out. You're feedback, opinion and the fact that you played the game are very much appreciated. Cheers.