A fun concept with a good gameplay loop. The combination of attacking in the movement direction and fast moving enemies you can't outrun resulted in quite a few deaths that felt very unfair, and the health drops seemed to entirely stop spawning after the 1st sword upgrade (not sure if this is a bug or intended difficulty increase). However, the artstyle and sound was very good and the urge to play "just one more run" to try to get further was enough to keep me playing for a while.