Thanks for the feedback, I initially had a system like that with left and right clicking to cycle through forms and a traditional wasd plus space movement, but in play testing I found it difficult to execute fast sequences and it makes it so some forms can't be combined as easily because they are a few clicks/scrolls apart. I think the current system is a bit less intuitive initially but works better once you get accustomed to it. If I had more time I would probably add an option for different control schemes depending on user preference.