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(+1)

Cool idea and solid execution. I think vault and climb didn't really need to be different buttons. The levels also felt like they had a lot of empty space so I think condensing the experience/environments could have been done.

But like I said, this was a solid entry overall!

(2 edits) (+1)

Thanks! I agree with you for sure, we were over-scoped (like always) and the level is one of the areas that suffered. As a professional UX Researcher/Designer it definitely cuts deep that we had to leave it so unfinished in that regard. I appreciate you playing though!