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Thanks for the feedback! You pointed out exactly the issues I've been thinking about. I didn’t want all the windows to be open at the same time, but I lacked the ideas to create a logic for time progression or selective window opening. (That's why I set it so that about 80% of the windows open when refreshed.) Lately, I've been wondering how it would be if the protagonist had the ability to control time, but that might lean too much into fantasy. After the jam, if I decide to expand on the idea, I'll definitely work on improving the camera controls and the window mechanics! :)