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Hey, realy nice take !

loved the Art style and the concept is realy cool, unlocking the actions little by little,


For a bit of feedback, I think there is no need of the "moove" system 

I mean you can keep the "unlock from the inside" thoo this is the core gameplay that I loved, but the fact that you have to move 1 case by one case when you only have few can take me out of the experience.

Anyway I had a realy great time on it, I think it can be pushed further !

(+1)

Thanks a lot for your comment!

I was thinking about a mechanic where, when you click on a piece of food, the king checks if there's a path available to reach it, and then he quickly follows the path to eat it.

yes IT can be eat ;)

I was thinking of the king been aside too like the enemy and picking  food from there (I've seen a comment and I join him/her that at first I was thinking the King was also a piece  of food at the start, didn't realised he was in the center of the grid)

Aswell of "highlight" the foods that can be reachable could be a good idea too to facilitate the life of the player

I'm just throwing out the ideas I had when playing, I know its a lot of reworks ^^", 

but I think it means it has a lot of potential ;)

(+1)

The fact that you talk about  meticulous details shows that you have consideration for the game, and as a result, I believe that this kind of comment is ultimately the most encouraging! Thanks again!