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It looks like we need to further improve that, since you are not the first person to have the issue :/

What you have to do is get in "running" mode, that is walking twice in the same direction, the player sprite will change when this happen. Jumps will then become long jumps.

I think the "turn-based" / puzzle nature of the game may not be readily apparent, probably because enemies don't move.

Oh right - I totally didn't see running mode. Thanks for this.

I'm not really a runner so I didn't know opening your mouth means you're running. Though dinner time at your place must be tense.