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(1 edit)

the "back on track" mechanic is something i really have to learn before making this kind of game again. to be honest, same as u i lock myself in room many time when i test the game. thanks for ur valuable comment, will definitely check out ur game.

Beware, "game" is a bit strong for my submission haha.

For yours, I think it could have been solved with a quicktime event, such as something falling to block off the small entrance / exit. Or perhaps that raised wooden area could have had a box on which the player had to push off to jump off onto the starting side; this would then create a platform for them to get up to re-enter that second area. Just a couple of ideas off the top of my head - I'm no level designer by any means so don't take this as gospel haha!