Very fun! Level design is very tight and points toward a "correct" solution, though the physics tools are flexible enough to lend themselves to free-form solutions that feel like you're "breaking" the game a bit. Level 9 was a particular highlight. Great art and quite polished too.
There's opportunity for some QoL improvements (e.g. throw trajectory could be displayed while you're holding down a key) but I'm aware it's a game jam. Already great work and a lot of enjoyable content for 96 hours.