Hey, thanks for the feedback! Indeed, we ended up with a pretty complex game and no time left for a good tutorial and/or some playtesting to cut it down to a more manageable size and make the layout more intuitive. Essentially the code is there, the graphics are there, but you start out at level 100 with no progression curve, so it's really hard to understand. We'll probably try to work some more on it after the jam to try and ease players into it.