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Those are all good points! I was trying to get spatial audio working right before submission but didn't quite make it. The Unity physics/rigid body Kraken is also hard to wrestle down in such a short period of time, so we had to accept that shortfall.

I have had trouble explaining the situation with having separate bindings for vault and climb, it is necessary right now because we use them as interactions on the same objects sometimes. We built these interactors so we could stick them on anything. With the response people have given that, though, I am thinking of just setting aside the ability to Climb and Vault a single object and just let it be either, but not both, and binding it to one key.