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(+1)

So a few bits of feedback:

The flashlight should have different icons for different states, II for full light, I for low light and 0 for no light. 

As an alternative for the batteries recharging, I suggest a hand-crank that causes noise as a trade-off. I have a similar-looking hand-operated flashlight-dynamo-radio combo. Maybe have a radio function that also gives guidance or signals? Maybe radio beacons on the explorers to help find them?

Is the player status icon also a health indicator?

The crawler-man is purple for me. 

Any item that is usable should be used with just pressing E and should give feedback that it has been used. I'm looking at the save station and the barred way up. I see some usability but I don't know what I lack or need for a given item. 

It would help that there would be visible item slots and icons showing which slot is occupied. I picked up the first-aid pack thinking it would instantly heal me but instead occupied a slot without me noticing.