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(+2)

the mechanics are very intuitive and there's almost zero friction - I always love to see that

I think the only slight feedback I have is that difficulty is perhaps not very challenging. I'm not sure how bad this is in the context of a jam, but I would have liked some puzzles where difficulty scaled up a bit. But I may be nit picking here. Perhaps some other types of scalable objects or interactions could push the last bit of potential you have

simple, readable, intuitive, fun - good stuff!