Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The 3D effect in the platforming phase was pretty cool! Always a fan of 2.5 style platformers.

(1 edit)

Thank you very much, it was actually a mix of adding a slight angle to a prespective camera, as well as having the player and the foreground set pieces align with a plane that was rotated on the X axis such that at the point that you reach the top, your Z coordinate matches the mountain's.