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(1 edit) (+1)

Thanks for playing!

I definitely agree it needed some kind of tutorial. I meant to include tutorial elements in levels 1 and 3, but ran out of time. I did at least try to design those levels to be a bit more forgiving with open spaces to experiment with the mechanics, though I'm not sure how successful I was.

Also thanks for pointing out that I missed something in the controls in the game's page. That's since been fixed.