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This is good bro, but you can make interesting enemy movements like birds with the Flocking Algorithm and a little randomness, this method keeps your enemies from crowding each other

That would definitely be nice, to be able to have different types of enemies with different movements. Maybe you could suggest some to me? Cause I'm still thinking how to implement better enemy movement 

this is good for a start -> https://medium.com/@pramodayajayalath/flocking-algorithm-simulating-collective-b...