The art is cute, and the arc of the controls is satisfying.
There’s a few things I’d like to point out though:
- you make the player die a few times (well, at least this player), since it’s not clear from the start it’s a flappy-like, not a platformer (if I didn’t know about the existence of that game I might’ve thought it was broken)
- the rocky pits stand out as hazards – the trees, not so much, especially since you can fly past the trunks, but not the tops!
- neither food, nor boinking into objects give much feedback – you turn slightly redder (which … well, the dragon is already red mostly) or you grow by a slight amount if you feed, but that seems noticeable in aggregate – this could be fixed easily with just a few audio cues
- the dragon scaling up is a decent idea, since that makes it harder at the end than at the start, but growing happens quickly (so you get very little time just chilling with the decent controls) – that combies with the hitboxes, which don’t always seem clear to me from just looking at the art