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(+2)

The art is cute, and the arc of the controls is satisfying.

There’s a few things I’d like to point out though:

  • you make the player die a few times (well, at least this player), since it’s not clear from the start it’s a flappy-like, not a platformer (if I didn’t know about the existence of that game I might’ve thought it was broken)
  • the rocky pits stand out as hazards – the trees, not so much, especially since you can fly past the trunks, but not the tops!
  • neither food, nor boinking into objects give much feedback – you turn slightly redder (which … well, the dragon is already red mostly) or you grow by a slight amount if you feed, but that seems noticeable in aggregate – this could be fixed easily with just a few audio cues
  • the dragon scaling up is a decent idea, since that makes it harder at the end than at the start, but growing happens quickly (so you get very little time just chilling with the decent controls) – that combies with the hitboxes, which don’t always seem clear to me from just looking at the art

Thank you very much for this feedback, I'm taking good notes of it !