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Hey Bourbon and Coke,

It’s almost funny that you mentioned stress and ASMR because, honestly, "Beat Blast" blows harder than I expected. Maybe you needed something stronger than ASMR while making this trainwreck of a game. If creating a decent game was such a tough job for you, maybe it's time to rethink your approach.

Next time, focus more on delivering something that doesn’t make players feel like they’re doing a job just to get through it. Fix the issues, polish the gameplay, and maybe—just maybe—you'll end up with something that doesn’t blow.

Take care, and good luck with your next job.