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I think it would be much better if I could pick when I want to level up. As it is currently, leveling up mostly debuffs me due to the speed decrease and makes it impossible to get to new coins. Since leveling is a debuff, it makes only one upgrade make sense(more spikes). Bigger spikes doesn't seem to bring much value when the best strategy is walk backwards and rotate a bit to apply damage.

Cool idea but the core mechanics could benefit from finetuning.

Thanks for the feedback, dkomnen! A "press to upgrade now" mechanic could be cool! The leveling being a debuff is sort of the premise of the game (i.e. the curse). I agree that the pacing of the game is very bad in the sense that speed-decrease is big and can grind you to a halt quickly if you are not careful. Totally agree that the core mechanics should have been finetuned more. It is the first game I have made and did not spend any time getting player feedback, so that is definitely something I will prioritize in the next game jam. Thanks so much for playing!