I must have forgotten to add the looping feature for the music, though the main issue with it is probably the volume.
After all the slimes are gone, small space eaters can help quickly gather the necessary biomass. I'm also thinking about adding spawn pools for the slimes later on and implementing a mutation system that I didn't have time to develop during the game jam. According to the idea for mutations, they should appear occasionally, providing bonuses to specific actions or granting new abilities. For example, an herbivore mutation could increase the efficiency of consuming trees and plants. I think this would make the game more interesting and address this issue.
I hope you enjoyed the game)