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Had a great time with this one! The challenge of moving towards your aiming direction was rewarding to master, and the despawning health packs created a nice risk-reward. It was fun to try all the upgrades and the scaling system was quite well-implemented. Though I didn't have much reason to upgrade beyond the 1st stage, as my ship was already quite survivable and would be more at-risk with a larger hitbox. Also, would've liked to see my hitpoints somewhere on-screen. Very pleasant UI and overall presentation with quite appealing sound design.

A very fun game with a good overall concept! Cool interpretation of the theme too :)

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Thanks a lot for playing and reviewing! 

Upgrading would make the ship bigger, but also unlocks damage reduction and health regeneration modules as compensation, so it mostly balances out. As for showing the health on screen, there might have been an issue with the game's screen size but in the top-left corner, there should be a health display.

Glad you liked the challenge and design!

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Ah! Definitely could've been a screen size thing. I've had loads of issues with that in the past.