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(1 edit)

Thanks, the original idea was much richer with physics phenomena, but in true Game Jam style I ran out of time and had to go with a simpler version :)

You are completely right about the acceleration! The formula for changing acceleration rather than speed is

\Delta t=\int _{0}^{\Delta \tau }e^{\pm \int _{0}^{\bar {\tau }}a(\tau ')d\tau '}\,d{\bar {\tau }},\

which results in \Delta t={\tfrac {4}{a}}\sinh({\tfrac {a}{4}}\Delta \tau )\ for a smooth accelration profile, which I could have implemented, but takes away a lot of agency for the player. The speed version is less realistic but all I could do with the time I had. Next time I'll dream bigger :)

Thanks for the feedback, will take it onboard.