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(+1)

I like that you included a scale indicator UI in this one. That is something I have recommended to a lot of other similar games. I also like how you allowed the player character to walk on different layers of the platform at smaller scale.

I did find some issues; the large projectile you have to scale down, for example, seemed to jump around when you scale it, so instead of making it small enough to go under, I just had to time it so the transform position changed in a way that it was behind me. I also managed to win the game somehow by jumping on spikes!

Overall, it's a solid effort with an interesting use of the theme. I think it's a really difficult design problem to solve to make these types of games fun and not frustrating at various scales.

(+1)

Thank you for your feedback ! For the big projectile I didn't find time to fix that one, since it would have taken me a good amount of time to look for the problem and all, however for the spikes problem it seems like the scripts for the book and the spike got mixed up, i didn't see that one coming since it worked when i tested it. I will try to pay attention more on such mistakes, and thank you again for your comment !