It takes a lot of bravery to make a puzzle game in such a short time, so I commend you for successfully making one that explains the mechanics well and isn't overly complicated. I had to stop and think a few times, but I was never frustrated and I wanted to see your game through to the end. One minor note is that factoring consumables into puzzle design is bound to result in players being softlocked (and maybe not realizing it), so I'd generally advise against that. Thankfully, the rooms are small enough that any time I did something in the wrong order, it never took more than 30 seconds to restart the room and get back to where I was. The transformations could have been a little faster as well and had a satisfying sound effect to compensate. Nitpicks aside, I had fun playing your game and I hope lots of people give it a shot!