I love this game in concept. In practice, you might want to adjust the difficulty curve, especially at the beginning. [To anyone who wants to avoid spoilers, skip the rest of this comment.] There's a principle in mystery role-playing game design that you shouldn't introduce red herrings, because your players will find their own red herrings all on your own. In tracing the first three ships, Falcon-841 was the one with all the activity, so I assumed that was the path I need to follow. A ship disguising itself by changing it's name is a pretty advanced concept to throw at the player right at the beginning. To realize that's what's going on, you have to understand that reservation is time the ship remains at the station and that that you can figure out when a ship should depart based on that information. That's a lot of concepts for the first clue, when the player is still trying to figure out how to navigate the tables. That said, this type of game is absolutely my shit, and I'm definitely going to come back to it later.