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Thank you so much!!! I agree. I'm honestly a bit disappointed that I didn't just crank up the air acceleration a little bit. "Not falling off your mech" wasn't intended to be part of the challenge but it is artificially difficult in a way that is annoying rather than challenging. I did briefly consider letting the player decide which wheel would go where. Unfortunately, I simply didn't have the time (or intelligence tbh) to design a level with that any variations in approach! In a future version, that could be a cool idea for non-essential upgrades or maybe classes of controls that can be added in any order. I like the idea of taking mechanical ideas from construction equipment! For me, the moment this game clicked as "something" was when I realized I had accidentally designed the cannon to be scalable. Having a big ol' arm that can retract and rotate like an excavator would be a fun way to platform! Thanks for the feedback, I really appreciate it! Also I'll have to check out Mech Warrior 2!