It was probably already mentioned, but I head some issues:
- Movement problems - when I click character would move in only like 1 in 10 times. I’m guessing it’s a quirk of a physics in a Web build, and player’s box collider gets stuck on block colliders (since they all are separate colliders I assume).
- Character falls when scaling up - when you scale the block upwards while standing on it you get pushed to the side and fall. Do you not modify character’s position in that case? Because if not, physics just pushes player out of the collider in the closest direction, which is sideways.
- Because of the perspective it’s not clear if blocks are on the same plane, or under one another. I think adding some gradient on block colors that depends on depth would help with that.
Other than that, the idea seems interesting, the visuals look cute, and I really liked the tutorial. Unfortunately didn’t manage to finish the game, but still, good job!