Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've liked the difficult so far (only having played a small amount of 3.3.0a, which is also why I'm posting here), but one thing I did notice, is that it is very difficult to pick out enemy attacks. Due to a combination of enemies being much larger than you, and you usually getting swarmed by several at any given point, even if they do have a visual windup animation for their attack, it is difficult to see it through the multiple other enemies.

If the dev is explicitly wanting to go for parry-heavy gameplay, where you are specifically intended to always know when you are about to get hit, I would suggest adding a sound cue of some sort to enemy windups. Otherwise, I will state I am unsure what would actually be beneficial.