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This game was DELIGHTFUL! I loved how the higher key (scale) changed the mechanics of the jump *and* the enemies! It was really fun needing to modulate to A to get short hops or deal with the shooting E enemies while having the highest jump! That last level was a bit of a doozy, I kinda accidentally fell further down and lost progress ;-; maybe there could have been some check for the "furthest" button pressed for checkpoints?

The checkpoint thing was an oversight for sure. I've patched it in the upcoming post-jam update.