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(1 edit) (+7)

Allright, I've made it to the "endgame" of 1000 ants, took me a while. Seems like a good stop point.

Congratulations this one. While it isn't too deep in mechanics, it is satisfying to watch the ant colony grow after a while. (And double satisfying to see a tiny little ant just casually bite the entire treetop off :D)

There are some glitches around, the most major one is the slight but noticeable performance hit when you reach 1000 ants. And the second glitch is that our ant's jumping input sometimes doesn't register, which means I often just casually fall into water.

I also agree with the previous comments on having the ability to add more than one plant to a trail. It gets very tedious, to draw a really long trail and bacj, for each teeny-tiny flower; that will just be ripped apart in one go. Would've loved to use my mouse buttons for leaving trails, instead of holding them to rotate the camera...

This game reminds me of a video from Sebastian Lague, who made an ant/slime simulation: 

Anyways, congrats on your game & cheers! Now I need to explain my boss that I was working like an *ant* for the past 2 hours :D