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I love the graphics and sound design of this, the particles along the top and the wires coming down just look great. I did have a few instances of a wire spawning in the mess of particles up top, so it was difficult to notice. The active management gameplay is fun, however once you're a couple minutes into it, it becomes very unforgiving of any mistakes. If one server breaks, that's 5 wires disconnected now and the entire system quickly overloads in a cascading effect. I also wasn't exactly sure what to do about more than one string of bad data. Typing one string after the other seemed to work, but a new string would appear before the first string was finished coming out, so I would have to wait until the first one finished, and then quickly catch up with the second string. In the case where two computers near the top of the screen were being hacked, it was possible to have two strings of bad data that were longer than the wire. By the time the first string completely revealed itself, some of the second string had already gone into the computer. If I didn't have the second string memorized while I was paying attention to the first string, then I just had to let the second computer get hacked.

(+1)

Thanks for the feedback! You've made some very valid points which I agree with - there could definitely be some improvements to how the bad data system works. I also get what you mean about computers breaking and their connections, which maybe could be fixed via some kind of repair mechanic. I appreciate the review :)